Skip to Content

Yashab Narang

Full Stack Software Engineer. I like building things that make an impact. Currently I'm migrating police evidence data securely and efficiently.

Resume

Remote · open to relocating to New York City

Yashab Narang

Scroll ↓  About, experience, projects

About

Hi, I'm Yashab. I build backend systems and data pipelines teams rely on in production.

I'm currently a Systems Integrations Engineer II at Axon, where I develop migration tooling that moves digital evidence from legacy systems and third-party vendors into Axon's Evidence.com platform. The work is backend-heavy in C#, focused on data transformation and keeping migrations accurate and complete at scale.

Before Axon, I was a Software Engineer at Yardi Systems building full-stack applications across C#, Angular, and SQL Server. I shipped an OCR-based invoice automation system that cut processing time by 80%, built RESTful APIs used across internal products, and integrated AWS S3, SMTP, and Microsoft Exchange into production workflows.

I studied Computer Science at Cal State Fullerton and have spent my career working across the stack, close to the data, and close to the teams shipping the product.

Outside of work, I go to the gym, take walks with my dog, stroll my newborn around so he can watch the sky and catch a breeze, collect trading cards, and try to keep up with the newest anime and movies.

  • C#
  • Python
  • .NET
  • Angular
  • SQL Server
  • AWS S3

Experience

  1. Nov 2024 — Present

    Remote

    Systems Integrations Engineer II

    Axon Enterprise

    • Develop and maintain data migration helper packages used to migrate digital evidence from legacy systems and third-party vendors into Axon's Evidence.com platform.
    • Build and enhance data integration and transformation logic for accurate, complete evidence ingestion during customer migrations.
    • Partner with Data Solutions Engineers to execute migrations, validate results, and prevent data loss or corruption.
    • Participate in peer code reviews and release workflows using Azure DevOps.
    • C#
    • Azure DevOps
    • Data Migration
    • Evidence.com
  2. Jun 2022 — Nov 2024

    Oxnard, CA

    Software Development Engineer

    Yardi Systems

    • Built full-stack invoice and email processing applications with .NET, Angular, and SQL Server.
    • Reduced invoice processing time 80% with scalable automation and OCR-based data extraction alongside the AI team.
    • Created and maintained 3+ RESTful APIs for in-house product integrations.
    • Redesigned front-end architecture and UI using C# and .NET.
    • Implemented SMTP, AWS S3, and Microsoft Exchange Server integrations.
    • C#
    • .NET
    • Angular
    • MSSQL
    • REST
    • AWS S3
    • SMTP
  3. Nov 2021 — Jun 2022

    Remote

    Freelance Programmer

    Fractl

    • Collected, cleaned, and stored data for client projects while building data science fundamentals.
    • Python
    • BeautifulSoup
    • Pandas
    • NumPy
  4. May 2018 — Aug 2018

    Oxnard, CA

    Software Engineer Intern

    Yardi Systems

    • Enhanced Vendor Café, a vendor management platform, by building and improving SQL/XML queries for vendor data reporting.
    • SQL
    • Java
    • XML
    • JavaScript
  5. May 2017 — Aug 2017

    Santa Barbara, CA

    Software Engineer Intern

    Yardi Systems

    • Contributed to early development of Yardi Marketplace by generating reports with SQL embedded in XML and deploying via JSP.
    • Optimized data organization and improved data process efficiency 25% with a database web application using Java and MySQL.
    • Java
    • SQL
    • MySQL
    • XML
    • JSP

Projects

  • Apr 2022

    Bonk Bot

    Discord bot that plays randomly selected sounds in voice channels using FFMPEG, with Pickle persistence and Asyncio/Numpy.

    • Python
    • Discord
    • FFMPEG
    • Asyncio
  • Apr 2020

    Crossy Road

    Clone of the mobile game built in Unreal Engine 4 with procedurally generated obstacles. 3D assets created in MagicaVoxel.

    • Unreal Engine 4
    • Blueprint
  • Mar 2020

    Pac-Man Portal

    Pac-Man with portal mechanics on walls. Custom sprites in Photoshop/Illustrator and audio editing in Audacity.

    • Python
    • Pygame

View full project archive →